Re: iOS and using Midi events in a custom effect
Re: iOS and using Midi events in a custom effect
- Subject: Re: iOS and using Midi events in a custom effect
- From: Aran Mulholland <email@hidden>
- Date: Tue, 27 Mar 2012 10:41:24 +1100
Thanks Skinny,
Looks to be exactly what I need ( and with source code joy )
Sent from my iPhone
On 27/03/2012, at 1:30 AM, Skinny Tod <email@hidden> wrote:
> Hi Aran,
>
> I've only used the 'MusicSequenceSetUserCallback' method but I came across
> this tutorial the other day and it uses a Midi endpoint:
>
> http://www.deluge.co/?q=midi-driven-animation-core-audio-objective-c
>
>
> Cheers,
>
> --Roy
>
> At 11:18 PM +1100 3/26/12, Aran Mulholland wrote:
>> Hey all,
>>
>> I am using MusicSequence and MusicTrack with the AUSampler on iOS. I
>> would also like to use this tech to control parameters on some custom
>> audio effects. Is there anyway I can get notifications whenever a midi
>> event is fired or somehow hook it up to a virtual endpoint? I know I
>> can attach a user callback with MusicSequenceSetUserCallback that will
>> fire for every user event. Is this the best/only workaround? Rather
>> than using controller events on a 'normal' midi track to put
>> everything in user event land?
>>
>> Thanks
>>
>> Aran
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