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- Subject:
- From: Leonardo Bernardini <email@hidden>
- Date: Mon, 14 May 2012 21:31:48 +0000
- Importance: Normal
Hi audio gurus,
I'm relatively new to core Audio and I may need a little help. I've a realtime system that outputs live contents through openGL based on a custom timeline. I've recently included a live recording, that allows to stream the content of what I render, into a MOV file.Everything fine until now, but, considering that my content may embed quicktime movies, I would like to capture the Audio too. What I basically need is to play the audio to a specific device (I already do it with the quicktime API) , and also hook into the output device , and re-encode the Audio back into my live capture stream.
Is this something is doable using the regular core audio API, or I can only hook into an input device ? could you provide me a fast path for this ?
Thanks in advance,
Leonardo Bernardini
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