Re: Making a Looping App - direction?
Re: Making a Looping App - direction?
- Subject: Re: Making a Looping App - direction?
- From: Jack Nutting <email@hidden>
- Date: Wed, 24 Oct 2012 13:07:29 +0200
Core Audio is definitely a good fit for this. I did the audio in Toca Band
http://tocaboca.com/game/toca-band/ using Core Audio, handling sometimes dozens of loops in perfect synchrony. In our case we weren't recording any loops, just streaming them all from "disk" using file-player audio units (one for each loop, all going into a mixer), but you could definitely add your own recordings into the mix as well.
//jack
On Wed, Oct 24, 2012 at 11:29 AM, Pier
<email@hidden> wrote:
Hi,
I'm making a sound looping app - basically one that functions a lot like the BOSS loop pedals, except that it will loop both mic input and in-app sounds (virtual instruments).
I have so far been successful in capturing sound from the AudioUnits to file (specifically AUSampler). But it isn't exactly what I want.
What I want to do is something like Loopy
http://loopyapp.com , except that I will be able to loop my own in-app sounds as well.
I've done a bit of testing and research and it looks like AVAudioPlayer is not suitable for this purposes.
Do I need to use OpenAL for this purpose? Or maybe Core Audio is able to do this?
Would appreciate any help/hint here, thanks!
Pier.
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// Jack Nutting
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