re: Detecting callback overrun (iOS)
re: Detecting callback overrun (iOS)
- Subject: re: Detecting callback overrun (iOS)
- From: Andrew Smith <email@hidden>
- Date: Tue, 11 Sep 2012 15:44:29 +0000 (GMT)
Message: 3
Date: Mon, 10 Sep 2012 15:36:26 +0000 (GMT)
From: Andrew Smith <
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To: coreaudio <
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Subject: Detecting callback overrun
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Hi,
I really should know this -- but I realize that I don't know how to detect when the remoteIO processing in my callback is taking too long, other than listening for dropouts in the audio.
Is there a way to detect this programmatically? Because I am thinking of dynamically altering the requested buffer size, depending on whether or not I am keeping up.
cheers
Andrew Smith
To be clear, I am running on iOS, and I don't believe that the kAudioDeviceProcessorOverload property is available to monitor, as the HAL stuff appears to be available only in MacOS. Anyone have another way to do this? Is there an easy way to look at the AudioTimeStamp in consecutive callbacks and derive this information?
regards
Andrew
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