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Re: AudioQueueNewOutput causes gui to lock up
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Re: AudioQueueNewOutput causes gui to lock up


  • Subject: Re: AudioQueueNewOutput causes gui to lock up
  • From: Brian Hall <email@hidden>
  • Date: Mon, 24 Sep 2012 23:21:25 -0400

Thanks Kyle,

Does that mean I need to create a new thread to run the audio queue in?

I haven't found any cocoa sample code for this. The iOS examples I've
found such as Chapter 10, have the same problem.

On Mon, Sep 24, 2012 at 9:43 PM, Kyle Sluder <email@hidden> wrote:
> On Mon, Sep 24, 2012, at 06:25 PM, Brian Hall wrote:
>> I'm trying to write a cocoa app based on the command line sample
>> "CH05_Player" in "Learning Core Audio"
>>
>> From what I've read in AudioQueueStart(audioQueue, NULL) should get it
>> going but nothing happens unless I call CFRunLoopRun(), then the gui
>> is unresponsive and the audio plays fine.
>
> You need to start over and learn how to write a Cocoa app. The Chapter 5
> sample code includes an explicit call to CFRunLoopRunInMode, which kicks
> off the runloop that delivers your audio queue callbacks.
>
> Cocoa apps don't behave this way. They call NSApplicationMain(), which
> in turn starts up the main NSRunLoop via -[NSApplication run]. You must
> never block the main runloop; it dictates the life of your app, not the
> other way around.
>
> --Kyle Sluder
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  • Follow-Ups:
    • Re: AudioQueueNewOutput causes gui to lock up
      • From: Kyle Sluder <email@hidden>
References: 
 >AudioQueueNewOutput causes gui to lock up (From: Brian Hall <email@hidden>)
 >Re: AudioQueueNewOutput causes gui to lock up (From: Kyle Sluder <email@hidden>)

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