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Re: AudioQueueNewOutput causes gui to lock up
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Re: AudioQueueNewOutput causes gui to lock up


  • Subject: Re: AudioQueueNewOutput causes gui to lock up
  • From: Chris Adamson <email@hidden>
  • Date: Tue, 25 Sep 2012 08:39:06 -0400

Just to clarify, the only reason Kevin and I do the CFRunLoop stuff in the "Learning Core Audio" book is to keep a process around that would otherwise terminate by reaching the end of the main() function, which would mean you'd never hear/record any audio because it would all be over and done too quickly.

As Kyle points out, this isn't a concern in a Cocoa app, since the rest of the application architecture will keep the program running (until the user quits, or the program calls exit(), etc.)

If you're writing a Cocoa or Cocoa Touch app, just don't copy over the CFRunLoop stuff.

Honestly, our goal with doing command-line applications instead of AppKit examples was that by not spending any time on an OS X GUI, we figured we'd *only* be showing Core Audio code, and readers wouldn't be confused by irrelevant stuff (someone copy-and-pasting an NSColor into an iOS app, for example). But the little bits where we have to attend to the nature of being a command-line application -- pulling out arguments to main() or looping to avoid termination -- are one place where we end up with that problem anyways.

--Chris

Sent from my iPad

On Sep 24, 2012, at 9:25 PM, Brian Hall <email@hidden> wrote:

> I'm trying to write a cocoa app based on the command line sample
> "CH05_Player" in "Learning Core Audio"
>
> From what I've read in AudioQueueStart(audioQueue, NULL) should get it
> going but nothing happens unless I call CFRunLoopRun(), then the gui
> is unresponsive and the audio plays fine.
>
> CheckError(AudioQueueNewOutput(&dataFormat, // ASBD
>                 MyAQOutputCallback, // Callback
>                 &player, // user data
>                 NULL, // run loop
>                 NULL, // run loop mode
>                 0, // flags (always 0)
>                 &queue), // output: reference to AudioQueue object
>                 "AudioQueueNewOutput failed");
>
> The class is just doing audio. I don't understand why it locks up the
> gui. I guess this is a simple problem to do with threads but I'm
> completely lost at the moment. The docs say "If you specify NULL, the
> callback is invoked on one of the audio queue’s internal threads"
> which wouldn't seem to cause this problem.
>
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 >AudioQueueNewOutput causes gui to lock up (From: Brian Hall <email@hidden>)

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