Re: AUGraph crashes in objective-c project
Re: AUGraph crashes in objective-c project
- Subject: Re: AUGraph crashes in objective-c project
- From: Benjamin Rindt <email@hidden>
- Date: Wed, 21 Aug 2013 12:29:25 +0200
(Sorry had to send it again, I wasn't sending it as reply to all)
Well, I can show you how its executed:
in the c++ project's main its like this:
MyPlayer player = {0};
CreateInputUnit(&player);
.
.
.
AUGraphStart(player.graph);
Something like that.
in the objective-c project I tried several things. First just copy that from the c++ project (crashes)
Then, try to get rid of the local variable and made sth like this:
(interface)
@property (assign) MyPlayer *player;
(implementation)
self.player = {0}; //well thats not even possible
CreateInputUnit(self.player);
But does not help it.
Any ideas how to implement my c++ file the right way in to the other project?
Benjamin
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