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Re: AUGraph crashes in objective-c project
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Re: AUGraph crashes in objective-c project


  • Subject: Re: AUGraph crashes in objective-c project
  • From: Benjamin Rindt <email@hidden>
  • Date: Wed, 21 Aug 2013 12:29:25 +0200

(Sorry had to send it again, I wasn't sending it as reply to all)


Well, I can show you how its executed:

in the c++ project's main its like this:

MyPlayer player = {0};
CreateInputUnit(&player);
.
.
.
AUGraphStart(player.graph);

Something like that.

in the objective-c project I tried several things. First just copy that from the c++ project (crashes)

Then, try to get rid of the local variable and made sth like this:

(interface)
@property (assign) MyPlayer *player;

(implementation)

self.player = {0}; //well thats not even possible
CreateInputUnit(self.player);

But does not help it.

Any ideas how to implement my c++ file the right way in to the other project?
Benjamin
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References: 
 >AUGraph crashes in objective-c project (From: Benjamin Rindt <email@hidden>)
 >Re: AUGraph crashes in objective-c project (From: Ross Bencina <email@hidden>)

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