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RE: Simulate HIView using NSView for AudioUnits?
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RE: Simulate HIView using NSView for AudioUnits?


  • Subject: RE: Simulate HIView using NSView for AudioUnits?
  • From: Muon Software Ltd - Dave <email@hidden>
  • Date: Mon, 09 Dec 2013 11:59:55 +0000
  • Acceptlanguage: en-US, en-GB
  • Thread-topic: Simulate HIView using NSView for AudioUnits?

I debugged it and you're right and I'm wrong :-)

 

Nuendo 5.5 in 32-bit mode gives the VST plugin a carbon window (createNsViewMode is false). Best way to see what's going on is to debug CFrame::initFrame()

 

However the takeaway point is that you don't need a separate implementation for Cocoa and Carbon if you are using a suitable graphics API for your editor. I use the same VSTGUI3.6 editor code for VST 32/64bit, AU 32/64bit and RTAS 32-bit. OP could do the same using JUCE and no doubt with other available APIs.

 

Kind regards
Dave

 

 

From: coreaudio-api-bounces+dave=email@hidden [mailto:coreaudio-api-bounces+dave=email@hidden] On Behalf Of Muon Software Ltd - Dave
Sent: Monday, December 09, 2013 11:32 AM
To: email@hidden
Subject: RE: Simulate HIView using NSView for AudioUnits?

 

 

VSTGUI 3.6 can do Cocoa for sure (as well as carbon). But (as defined by the API) 32bit VST2.4 plugins on OSX are handed a pointer to a Carbon window handle. 

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  • Follow-Ups:
    • Re: Simulate HIView using NSView for AudioUnits?
      • From: MeldaProduction <email@hidden>
References: 
 >Simulate HIView using NSView for AudioUnits? (From: Vojtěch Meluzín <email@hidden>)
 >Re: Simulate HIView using NSView for AudioUnits? (From: Paul Davis <email@hidden>)
 >Re: Simulate HIView using NSView for AudioUnits? (From: Vojtěch Meluzín <email@hidden>)
 >RE: Simulate HIView using NSView for AudioUnits? (From: Muon Software Ltd - Dave <email@hidden>)
 >Re: Simulate HIView using NSView for AudioUnits? (From: Oli Larkin <email@hidden>)
 >RE: Simulate HIView using NSView for AudioUnits? (From: Muon Software Ltd - Dave <email@hidden>)

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