• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Can't load preset into iOS Audio Unit Sampler
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Can't load preset into iOS Audio Unit Sampler


  • Subject: Re: Can't load preset into iOS Audio Unit Sampler
  • From: Gregory Wieber <email@hidden>
  • Date: Tue, 12 Feb 2013 08:59:00 -0800

You'll want to go to build setting, and make sure the file is included in your target's bundle resources.

Best,

Gregory

Sent from my iPhone

On Feb 11, 2013, at 5:06 PM, Jeffrey Fried <email@hidden> wrote:

It appears that -43 is file not found.  From CoreAudioTypes.h: kAudio_FileNotFoundError    = -43. Assuming that's the error, the quest is how the file could found in LoadPresetDemo, but not my project.  Is there another way to add audio files to an Xcode project besides the add Files option inside the Project Navigator?

Thanks -- Jeff Fried.
Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Follow-Ups:
    • Re: Can't load preset into iOS Audio Unit Sampler
      • From: Douglas Scott <email@hidden>
References: 
 >Re: Can't load preset into iOS Audio Unit Sampler (From: Jeffrey Fried <email@hidden>)

  • Prev by Date: Re: AudioQueueProcessingTap broken in 6.1? (was: Re: NewTimePitch Audio Unit Distorts Signal)
  • Next by Date: Re: AudioQueueProcessingTap broken in 6.1?
  • Previous by thread: Re: Can't load preset into iOS Audio Unit Sampler
  • Next by thread: Re: Can't load preset into iOS Audio Unit Sampler
  • Index(es):
    • Date
    • Thread