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Re: AudioQueueProcessingTap broken in 6.1? (was: Re: NewTimePitch Audio Unit Distorts Signal)
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Re: AudioQueueProcessingTap broken in 6.1? (was: Re: NewTimePitch Audio Unit Distorts Signal)


  • Subject: Re: AudioQueueProcessingTap broken in 6.1? (was: Re: NewTimePitch Audio Unit Distorts Signal)
  • From: Chris Adamson <email@hidden>
  • Date: Thu, 31 Jan 2013 13:22:40 -0500

Nevermind, the AQ tap itself still works… I wrote up a buglet that plays a file through a tapped queue, and it works in 6.1, so I went back to my web radio + AUNewTimePitch example and instead of early-returning, commented out the AudioUnitRender() that applies my custom effect. Once that was gone, the audio came back.

So the problem in the web radio + AUNewTimePitch demo is somewhere in that AUGraph stuff. Looks like my render callback that's called by the head of the graph (and which just provides mData with the samples originally provided by the tap, so it can be pulled through the graph and effected) is called once and never again on 6.1, while it's called repeatedly on 6.0 and earlier.

No idea what's going on, but to be clear: doesn't appear to be the tap's fault. I'll post again if/when I can fix for 6.1.

--Chris

On Jan 31, 2013, at 11:36 AM, Chris Adamson <email@hidden> wrote:

Yeah, I'm looking into the silence issue now. I'm worried that 6.1 may break the Audio Queue Processing Tap (or at least how I'm using it). That demo still works on the 6.0 simulator, but produces silence on 6.1 (simulator and device).


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    • Re: AudioQueueProcessingTap broken in 6.1? (was: Re: NewTimePitch Audio Unit Distorts Signal)
      • From: Jont Olof Lyttkens <email@hidden>
References: 
 >NewTimePitch Audio Unit Distorts Signal (From: Jont Olof Lyttkens <email@hidden>)
 >Re: NewTimePitch Audio Unit Distorts Signal (From: Tony Kirke <email@hidden>)
 >AudioQueueProcessingTap broken in 6.1? (was: Re: NewTimePitch Audio Unit Distorts Signal) (From: Chris Adamson <email@hidden>)

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