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Re: Debugging an AudioServer plugin
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Re: Debugging an AudioServer plugin


  • Subject: Re: Debugging an AudioServer plugin
  • From: Kyle Sluder <email@hidden>
  • Date: Thu, 07 Mar 2013 14:54:01 -0800

On Thu, Mar 7, 2013, at 11:32 AM, Jeff Moore wrote:
> This plist is required so that coreaudiod can be launched by launchd. So
> if it's not present, it implies that there is something seriously wrong
> with your install of the system.
>
> Perhaps you accidentally deleted it somehow?

Oops, I missed the .audio. part. It's there.

It looks like a very simple launchd plist. Perhaps one could create a
custom executable target in Xcode that mimics the environment set up by
the plist.

The Mach port bit will be slightly tricky… you might need to write a
wrapper utility that sets up the Mach ports as root, changes uesrs to
_coreaudiod, and then execs sandbox-exec (which will then exec
coreaudiod).

--Kyle Sluder

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References: 
 >Debugging an AudioServer plugin (From: Eric Gorouben <email@hidden>)
 >Re: Debugging an AudioServer plugin (From: Jeff Moore <email@hidden>)
 >Re: Debugging an AudioServer plugin (From: Kyle Sluder <email@hidden>)
 >Re: Debugging an AudioServer plugin (From: Jeff Moore <email@hidden>)

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