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Re: Debugging an AudioServer plugin
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Re: Debugging an AudioServer plugin


  • Subject: Re: Debugging an AudioServer plugin
  • From: Jeff Moore <email@hidden>
  • Date: Tue, 12 Mar 2013 10:49:22 -0700


--

Jeff Moore
Core Audio
Apple



On Mar 8, 2013, at 5:45 AM, Eric Gorouben <email@hidden> wrote:

> Hi Jeff,
>
> It would be helpful to have something like a short tutorial. I've never used lldb to debug coreaudiod.
>
> when I type  sudo lldb --wait-for coreaudiod lldb opens, that's all
> then after "sudo launchctl unload /System/Library/LaunchDaemons/com.apple.audio.coreaudiod.plist" , nothing happens.
> I suppose I have to enter something like pro at -n coreaudiod -w, which attaches to coreaudiod before that last command.
> It starts as expected…

It stops for me when coreaudiod starts. That allows me to load symbols and set other break points, like in the initialize routine of a plug-in or what have you. Then I tell the debugger to continue running.



> But then, I don't know what to do. I can't get any of the logs from my plugin (I can't even  get IOLog to display anything to the console, how can I solve this?) and I don't know how to set breakpoints into my plugin.

Like most daemons, coreaudiod has it's stderr and stdout routed to /dev/null. So, you need to use a logging service that goes to syslog in your plug-in to see any logging. In fact, syslog itself is a fine thing to use.



> let's say we want to debug SimpleAudioPlugin, and break in SA_Device::Device_GetPropertyDataSize, at line 349.
> What would be the path?

You need to load the symbols for the plug-in and then it's just like setting a break point on anything.

Your next step is probably to go read the lldb documentation to learn about how it all works and the differences in syntax between lldb and gdb. FWIW, I keep this link handy in a web browser to help me map my too-many-years of gdb debugging to lldb commands.



> I would greatly appreciate this help!!!
>
> Thanks
> Eric
> Le 7 mars 2013 à 19:41, Jeff Moore <email@hidden> a écrit :
>
>> The right way to debug coreaudiod at startup is:
>>
>> 0) Unload coreaudiod
>>  % sudo launchctl unload /System/Library/LaunchDaemons/com.apple.audio.coreaudiod.plist
>>
>> 1) Start lldb/gdb up such that they await the launch of coreaudiod (note that you need to be root to debug coreaudiod):
>>  % sudo lldb --wait-for coreaudiod
>>
>> 2) Start coreaudiod again:
>>  % sudo launchctl load /System/Library/LaunchDaemons/com.apple.audio.coreaudiod.plist
>>
>> --
>>
>> Jeff Moore
>> Core Audio
>> Apple
>>
>>
>>
>> On Mar 7, 2013, at 9:14 AM, Eric Gorouben <email@hidden> wrote:
>>
>>> I'm trying to debug my AudioServer plugin with xcode 4.6 and Mac OS 10.8.2.
>>> Therefore, I want to attach the debugger to coreaudiod and restart it. But it doesn't work.
>>> What is he proper recipe for this?
>>
>>
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  • Follow-Ups:
    • Re: Debugging an AudioServer plugin
      • From: Jeff Moore <email@hidden>
    • Re: Debugging an AudioServer plugin
      • From: Eric Gorouben <email@hidden>
References: 
 >Debugging an AudioServer plugin (From: Eric Gorouben <email@hidden>)
 >Re: Debugging an AudioServer plugin (From: Jeff Moore <email@hidden>)
 >Re: Debugging an AudioServer plugin (From: Eric Gorouben <email@hidden>)

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