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Re: My new open-source iOS audio engine
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Re: My new open-source iOS audio engine


  • Subject: Re: My new open-source iOS audio engine
  • From: Michael Tyson <email@hidden>
  • Date: Wed, 20 Mar 2013 00:05:11 +1100

Thanks guys!

And that's a lovely idea - I have been thinking about OS X support. Few preprocessor conditionals and a new project target should do the trick. Maybe =)

Cheers,
Michael

Sent from my iPhone


On 19/03/2013, at 9:58 PM, joerg piringer <email@hidden> wrote:

> i second that. really a nice library. thanks for the work & for making it open source!
> maybe we could contribute to make it work under OSX?
>
> best
> joerg
>
> Am 19.03.2013 um 11:47 schrieb Jan Baumgart <email@hidden>:
>
>> Really looks amazing :)
>>
>> I wish this would also work under OS X...
>>
>> cheers,
>> Jan
>>
>>
>> On 19.3.13 9:34 , Michael Tyson wrote:
>>> Hi folks,
>>>
>>> A heads-up about the launch of my new open source iOS audio engine, The Amazing Audio Engine.
>>>
>>> It has: Audio unit, block or object-based audio creation and processing, filter chains, recording and monitoring of just about anything, multichannel input support, lock-free synchronization and rich Audiobus support.
>>>
>>> It's built in C and Objective-C.
>>>
>>> It already forms the basis of Loopy/Loopy HD and Audiobus.
>>>
>>> You can find it at http://theamazingaudioengine.com
>>>
>>> Cheers,
>>> Michael
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References: 
 >My new open-source iOS audio engine (From: Michael Tyson <email@hidden>)
 >Re: My new open-source iOS audio engine (From: Jan Baumgart <email@hidden>)
 >Re: My new open-source iOS audio engine (From: joerg piringer <email@hidden>)

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