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iPhone AudioUnit sporadic play out failure
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iPhone AudioUnit sporadic play out failure


  • Subject: iPhone AudioUnit sporadic play out failure
  • From: Tim Dorcey <email@hidden>
  • Date: Sat, 23 Mar 2013 20:07:31 -0700

I am using kAudioUnitSubType_VoiceProcessingIO AudioUnit in my iPhone app.  All works fine, but occasionally the audio output will fail.  This seems to happen when the app has been running for a while, usually for some days.  Quitting and restarting the app fixes it, though it may also resume working spontaneously.  Having caught this condition for the first time myself, I saw the following in the console log, with the last error repeating itself about every ~24 msec for about 1 second.  Now the audio is working correctly, but I still see this same error sequence appearing whenever I shut down my AudioUnit/AUGraph and session.  At least it is repeatable!  Any idea what I am doing wrong?  Any advice for proper tearing down of an AudioUnit/AudioGraph?  I have a mixer AU to mix multiple channels on the output.

iPhone mediaserverd[37] <Error>: 19:37:14.709 <0x4961000> _vp: processdl: tryer failed to acquire lock
iPhone mediaserverd[37] <Error>: 19:37:14.715 <0x4961000> _vp: appspkrtel: tryer failed to acquire lock
iPhone mediaserverd[37] <Error>: 19:37:14.716 <0x4961000> _vp: processdl: tryer failed to acquire lock
iPhone mediaserverd[37] <Error>: 19:37:14.785 <0x4961000> _vp: appspkrtel: SERIOUS ERROR: received 76940792 samples, expected = 0

Thanks,
Tim


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