Re: Alternative way to load Audio Units?
Re: Alternative way to load Audio Units?
- Subject: Re: Alternative way to load Audio Units?
- From: Howard Moon <email@hidden>
- Date: Fri, 03 May 2013 15:10:07 -0700
Have you checked to see if there's something special about those plug-ins that your code is not allowing for, such as a type other than 'aufx' or something? You can do an auval -a command to see a list of the audio units in your system, then identify the ones that don't load in your code, and perhaps even do an auval -v on those specific audi units to see if there's anything different about them that might trip up your code.
Just a thought…
-Howard
On Apr 30, 2013, at 5:42 PM, Anders Øland wrote:
> Hi,
>
> I am writing a C library for batch processing audio files through audio units. Everything is pretty much done and working. However, some plug-ins cannot be loaded using the standard AudioComponentFindNext() function?!
>
> auval, Ableton Live and Garageband can access all the audio units on the system - but AU Lab and my own code fails to see *some* plug-ins. I have deleted the cache, re-installed the plug-ins, restarted the computer etc. several times. Also, I get the same problem on two different machines - both running OS X 10.7.5
>
> Is there an alternative way of loading audio units (that Live & Garageband are using)? Or am I missing something else here?
>
> Please help!
>
>
> Thanks,
>
> Anders Øland
>
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