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Mixer unit and input gain ramping on iOS
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Mixer unit and input gain ramping on iOS


  • Subject: Mixer unit and input gain ramping on iOS
  • From: Igor Sutton <email@hidden>
  • Date: Wed, 15 May 2013 15:36:05 +0200

Hi all,

I've searched everywhere in the web whether the input gain in iOS' mixer unit can be ramped, but I couldn't find anything useful.

I'm using the following to get the parameter info of my mixer:

---8<---
        AudioUnitParameterInfo parameterInfo;
        UInt32 s = sizeof(AudioUnitParameterInfo);
        OSStatus err = AudioUnitGetProperty(*self->_mixer, kAudioUnitProperty_ParameterInfo, kAudioUnitScope_Input, kMultiChannelMixerParam_Volume, &parameterInfo, &s);
        if (err == noErr) {
            NSLog(@"name: %@, canRamp: %lu", parameterInfo.cfNameString, parameterInfo.flags & kAudioUnitParameterFlag_CanRamp);
        }
        else {
            NSLog(@"Couldn't get property");
        }
---8<---

And this is my mixer audio description:

---8<---
    AudioComponentDescription mixerDescription;
    mixerDescription.componentType = kAudioUnitType_Mixer;
    mixerDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
    mixerDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
    mixerDescription.componentFlags = 0;
    mixerDescription.componentFlagsMask = 0;
---8<---

I've also dug WWDC 10, 11 and 12 sessions about Core Audio but couldn't find anything.

Do you have any directions I can follow about it?

Igor.

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    • Re: Mixer unit and input gain ramping on iOS
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