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AudioOutputUnitStart memory barrier
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AudioOutputUnitStart memory barrier


  • Subject: AudioOutputUnitStart memory barrier
  • From: Loren Brichter <email@hidden>
  • Date: Fri, 29 Nov 2013 14:46:24 -0500

Sorry if this is answered by the documentation somewhere (I couldn't find it). Is it safe to assume that AudioOutputUnitStart emits the appropriate memory barriers such that any memory written to before the call to AudioOutputUnitStart is visible by the time the render callback first fires on the audio thread?

Thanks,
Loren
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