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HAL IO thread priority and glitching
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HAL IO thread priority and glitching


  • Subject: HAL IO thread priority and glitching
  • From: "Stephen F. Booth" <email@hidden>
  • Date: Wed, 18 Sep 2013 19:43:21 -0400

I recently encountered a predictable, reproducible glitch while working on some audio code.  In a simple Cocoa application any time I would pull down the Help menu for the first time (or occasionally open NSOpenPanel for the first time) I would receive a kAudioDeviceProcessorOverload notification accompanied by an audible glitch.  Even though I perform no blocking operations in my IOProc I can't seem to eliminate the issue; in fact, simply returning noErr still resulted in the overload.  I was able to reduce this down to a test case using an AUGraph consisting of two AUs, an AudioFilePlayer unit driving a HALOutput unit in a boilerplate Xcode Cocoa non-NSDocument application.  I've posted the code on github at https://gist.github.com/sbooth/6617154

After launching the app and opening a file, pulling down the Help menu (the first time only) results in a glitch and kAudioDeviceProcessorOverload notification nearly 100% of the time.  I know that the HAL IO thread is a real time, high priority thread so I was surprised to have this happen.  Is there a bug somewhere in my code that I can't see?  I've tried everything I can think of to remedy the situation to no avail.  Since the bug happens in my code as well as Apple's I'm stumped.

I should mention I'm running 10.8.5 on a MacBookPro8,2.

Stephen
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