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Re: Advice with timing & Audio Units (iOS)
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Re: Advice with timing & Audio Units (iOS)


  • Subject: Re: Advice with timing & Audio Units (iOS)
  • From: IDAS <email@hidden>
  • Date: Wed, 13 Aug 2014 20:23:56 +0100

I’ve recently tackled Audio Unit programming and absorbed the documentation on Apples website. Whilst I feel I have a good grasp of everything conceptually, I wanted to check my approach to writing a sequencing app on iOS.

So my question is around the timing required to drive the sequencer. When recording or playing back audio (& MIDI), I want to understand the process of synchronising the render callbacks in the Audio Units to my master clock on the device.

Audio Units have their own AudioTimeStamp and I wanted to understand more about how this is sourced and how it can also be manipulated to hide latency.

Programatically, am I thinking about this correctly?

Thanks.

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