Re: I thought audio processing threads weren't supposed to call malloc
Re: I thought audio processing threads weren't supposed to call malloc
- Subject: Re: I thought audio processing threads weren't supposed to call malloc
- From: Taylor Holliday <email@hidden>
- Date: Tue, 23 Dec 2014 01:15:33 -0800
I'm a bit confused as to why there is a non-critical time for this thread. Evidently, between DSP callbacks it does some other work where dynamic allocation happens. What if that malloc were to block long enough to overlap with when the next DSP callback needs to happen? (It might call free() also, I haven't tried that breakpoint)
- Taylor
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