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scheduling a block from a render callback
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scheduling a block from a render callback


  • Subject: scheduling a block from a render callback
  • From: Lucas Ives <email@hidden>
  • Date: Tue, 07 Jan 2014 17:44:37 -0800

Hey all,

In a nutshell: from my audio render callback I'd like to trigger work,
on demand, on another thread. What's the preferred way to do this sort
of thing?

Specifically:  after I've rendered a particular audio frame, I'd like to fire
a completion block.  dispatch_async() seems like an obvious way to do
this, but per Apple anything in the BSD layer or anything that may take
a lock -- I believe GCD is a yes on both counts --  is off limits in the
real-time callback.

I could pass data through a lock-free pipe back to another thread and
poll its existence, but my blocks have the property that they both need
to fire as soon as possible and also are used (relatively)
infrequently... so it seems like a waste to be constantly polling for
them using NSTimer or the like.

Other solutions?

Thanks in advance for any advice.

-l
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