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Fast play/pause mp3 sample playback problem
From
: Dodo <email@hidden>
Re: Can a music effect plug-in also be a generator?
From
: Paul Davis <email@hidden>
Re: Can a music effect plug-in also be a generator?
From
: Howard Moon <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: Kyle Sluder <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: Stéphane Letz <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: James McCartney <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: Stéphane Letz <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: James McCartney <email@hidden>
Re: Sample Rate Converter Questions
From
: James McCartney <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: Paul Davis <email@hidden>
Re: SampleRate Conversion
From
: James McCartney <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: James McCartney <email@hidden>
Re: Get number of used busses before render begins
From
: Paul Davis <email@hidden>
Re: Get number of used busses before render begins
From
: Brian Willoughby <email@hidden>
MTAudioProcessingTapRef, AudioUnits and AVAudioSession
From
: Haeng Kim <email@hidden>
Re: Float denormal automatically flushed to zero in CoreAudio?
From
: Robert Bielik <email@hidden>
Float denormal automatically flushed to zero in CoreAudio?
From
: Stéphane Letz <email@hidden>
Re: SampleRate Conversion
From
: Manu N <email@hidden>
Re: SampleRate Conversion
From
: Frederic De Jaeger <email@hidden>
Generating a rising sine tone with sinf() (Adam Bellard)
From
: E Hartley <email@hidden>
Re: Generating a rising sine tone with sinf()
From
: Jim McGowan <email@hidden>
Re: Generating a rising sine tone with sinf()
From
: Adam Bellard <email@hidden>
Re: Generating a rising sine tone with sinf()
From
: Jim McGowan <email@hidden>
Re: Generating a rising sine tone with sinf()
From
: Adam Bellard <email@hidden>
Re: Generating a rising sine tone with sinf()
From
: Andreas Tell <email@hidden>
Generating a rising sine tone with sinf()
From
: Jim McGowan <email@hidden>
Re: Get number of used busses before render begins
From
: Paul Davis <email@hidden>
Re: SampleRate Conversion
From
: Anthony Myatt <email@hidden>
Re: Get number of used busses before render begins
From
: audioboy 77 <email@hidden>
SampleRate Conversion
From
: Anthony Myatt <email@hidden>
Re: Get number of used busses before render begins
From
: Paul Davis <email@hidden>
Re: Get number of used busses before render begins
From
: audioboy 77 <email@hidden>
Re: Get number of used busses before render begins
From
: Paul Davis <email@hidden>
Get number of used busses before render begins
From
: James Walker-Hall <email@hidden>
Re: AirPlay and AVAudioSessionCategoryPlayAndRecord
From
: Dave Fernandes <email@hidden>
AirPlay and AVAudioSessionCategoryPlayAndRecord
From
: Vladyslav Lytvynenko <email@hidden>
Airplay devices and multiple output data sources
From
: Patrick Dehne <email@hidden>
How to get time offset to Audio Queue's time slice border
From
: Takeshi Yokemura <email@hidden>
AUGraphConnectNodeInput() doesn't work for me
From
: Steven Clark <email@hidden>
Re: Where can I find starter AudioUnit projects?
From
: Eric Carlson <email@hidden>
Re: Where can I find starter AudioUnit projects?
From
: Eagle Offshore <email@hidden>
Re: Where can I find starter AudioUnit projects?
From
: Pavol Markovic <email@hidden>
Re: Where can I find starter AudioUnit projects?
From
: Vlad Lytvynenko <email@hidden>
Re: auval x64 Mavericks
From
: Vlad Lytvynenko <email@hidden>
Saving more than 2 channels on IOS. Is it possible?
From
: Stanislav Mircic <email@hidden>
Re: auval x64 Mavericks
From
: Thomas Rehaag <email@hidden>
Re: Where can I find starter AudioUnit projects?
From
: Admiral Quality <email@hidden>
RE: VPIO unit in a graph
From
: Steven Clark <email@hidden>
Re: Where can I find starter AudioUnit projects?
From
: Eagle Offshore <email@hidden>
Re: auval x64 Mavericks
From
: Paul Davis <email@hidden>
auval x64 Mavericks
From
: Thomas Rehaag <email@hidden>
RE: Where can I find starter AudioUnit projects?
From
: Carles Roig <email@hidden>
Problems porting from C to this new Swift language
From
: Charles Constant <email@hidden>
Where can I find starter AudioUnit projects?
From
: Eagle Offshore <email@hidden>
Re: Swift and CoreAudio pointer
From
: Ben Kamen <email@hidden>
AudioServerPlugIn_MachServices
From
: Dominic Feira <email@hidden>
Re: Swift and CoreAudio pointers
From
: Jamie Bullock <email@hidden>
Re: Swift and CoreAudio pointers
From
: "T.J. Usiyan" <email@hidden>
Swift and CoreAudio pointers
From
: Robert Burns <email@hidden>
Re: VPIO unit in a graph
From
: matt ingalls <email@hidden>
Re: Swift and DSP/Audio
From
: Paul Davis <email@hidden>
Re: Swift and DSP/Audio
From
: Ian Kemmish <email@hidden>
VPIO unit in a graph
From
: Steven Clark <email@hidden>
Re: Swift and DSP/Audio
From
: Gregory Wieber <email@hidden>
Re: Swift and DSP/Audio
From
: Paul Davis <email@hidden>
Swift and DSP/Audio
From
: "T.J. Usiyan" <email@hidden>
Re: Controlling gain on microphone
From
: Andy Peters <email@hidden>
RE: Controlling gain on microphone
From
: Steven Clark <email@hidden>