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Re: Buffer overrun management with TPCircularBuffer.. best way to do so?
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Re: Buffer overrun management with TPCircularBuffer.. best way to do so?


  • Subject: Re: Buffer overrun management with TPCircularBuffer.. best way to do so?
  • From: Frederic De Jaeger <email@hidden>
  • Date: Wed, 14 May 2014 20:48:56 +0200

That what I would expect from the "doc" in <AudioUnit/AudioUnitProperties.h> and this message.  But I confess I've never played with this Unit.


2014-05-14 18:47 GMT+02:00 Douglas Carmichael <email@hidden>:
Frederic:

Would the parameters to that callback be the same as a conventional rendering callback?

—Douglas

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References: 
 >Re: Buffer overrun management with TPCircularBuffer.. best way to do so? (From: Fastepholier Philgarlic <email@hidden>)
 >Re: Buffer overrun management with TPCircularBuffer.. best way to do so? (From: Kyle Sluder <email@hidden>)
 >Re: Buffer overrun management with TPCircularBuffer.. best way to do so? (From: Douglas Carmichael <email@hidden>)
 >Re: Buffer overrun management with TPCircularBuffer.. best way to do so? (From: Frederic De Jaeger <email@hidden>)
 >Re: Buffer overrun management with TPCircularBuffer.. best way to do so? (From: Douglas Carmichael <email@hidden>)

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