iOS AudioUnit Setting Room size and surround sound
iOS AudioUnit Setting Room size and surround sound
- Subject: iOS AudioUnit Setting Room size and surround sound
- From: Clement Prem <email@hidden>
- Date: Mon, 03 Nov 2014 10:27:58 +0530
- is It possible to set Room size for audio playback in iOS? (For example
kReverbRoomType_MediumHall, kReverbRoomType_LargeChamber, kReverbRoomType_LargeHall2
)
My AUGraph connected in the following order
FilePlayerNode->MixerNode->EffectNode(bandEQ)->EffectNode(reverb2)->outPutNode
I tried kAudioUnitSubType_SpatialMixer and setting kAudioUnitProperty_ReverbRoomType property. But it is not working.
AudioUnitSetProperty(myPlayer.mxUnit, kAudioUnitProperty_ReverbRoomType,
kAudioUnitScope_Global, 0, &theValue, sizeof(theValue);
P.S I tried setting all the three scopes
For Mac we can use kAudioUnitSubType_MatrixReverb.
- Is it possible create a surround effect in iOS using my above AUGraph setup? Are there any dedicated audio unit for creating surround effect?
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