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iOS AudioUnit Setting Room size and surround sound
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iOS AudioUnit Setting Room size and surround sound


  • Subject: iOS AudioUnit Setting Room size and surround sound
  • From: Clement Prem <email@hidden>
  • Date: Mon, 03 Nov 2014 10:27:58 +0530

  1. is It possible to set Room size for audio playback in iOS? (For example kReverbRoomType_MediumHall, kReverbRoomType_LargeChamber, kReverbRoomType_LargeHall2 )

My AUGraph connected in the following order

FilePlayerNode->MixerNode->EffectNode(bandEQ)->EffectNode(reverb2)->outPutNode

I tried kAudioUnitSubType_SpatialMixer and setting kAudioUnitProperty_ReverbRoomType property. But it is not working.

AudioUnitSetProperty(myPlayer.mxUnit, kAudioUnitProperty_ReverbRoomType,
                                    kAudioUnitScope_Global, 0, &theValue, sizeof(theValue);

P.S I tried setting all the three scopes 

For Mac we can use kAudioUnitSubType_MatrixReverb.

  1. Is it possible create a surround effect in iOS using my above AUGraph setup? Are there any dedicated audio unit for creating surround effect? 
Regards
Clement
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