Fwd: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
Fwd: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
- Subject: Fwd: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
- From: "Dave O'Neill" <email@hidden>
- Date: Mon, 01 Sep 2014 09:34:28 -0700
---------- Forwarded message ----------
From:
Dave O'Neill <email@hidden>
Date: Mon, Sep 1, 2014 at 9:33 AM
Subject: Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
To: Pascal <
email@hidden>
Pascal
Are you setting the render callback on multiple channels of the mixer? If so, you should be using different data structures for each sine wave generator. Otherwise the render callback will be called MAX_TRACKS + 1 times per cycle and that could be distorting your wave. I would normally assume that you would only set the callback once on one channel of the mixer.
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