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Re: Real-time buffer playback in Swift?
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Re: Real-time buffer playback in Swift?


  • Subject: Re: Real-time buffer playback in Swift?
  • From: Paul Davis <email@hidden>
  • Date: Tue, 16 Sep 2014 08:10:40 -0400



On Tue, Sep 16, 2014 at 2:11 AM, Charles Constant <email@hidden> wrote:
Hello all,

I'm working on a digital audio editor in Swift. So far I do import/export of files using AudioToolbox. I only have makeshift playback currently, where I send the whole buffer contents at once (so there's a ridiculous amount of lag before playback starts). Now I'm at the point where I want to get proper playback sorted. As part of my research, I tried to port the examples in "Learning Core Audio" to Swift.

I'm puzzled why you think this is possible. Last time I read about this, Apple's position was that realtime (i.e. low latency) audio still required C/C++.
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