Re: creating au plugin for custom synth??? need some help
Re: creating au plugin for custom synth??? need some help
- Subject: Re: creating au plugin for custom synth??? need some help
- From: Christian Rober <email@hidden>
- Date: Mon, 13 Apr 2015 12:23:56 -0400
I would start with building, installing, running and setting debugger breakpoints in the example AudioUnits in this sample project (look for the different Render, Parameter and MIDIEvent/StartNote calls):
While doing that I would refer to this for clarification of both the higher level design and some notable details:
You will probably also want the Core Audio helper code files. They are partially included in the sample projects above, but it may best to "install" it in a more accessible/global location that is conducive to your workflow. Among other things, these give helpful c++ base classes for bootstrapping your own Audio Unit via the AU API:
One word of warning: getting the Xcode project/workspace configured for audio units can be tricky and has a few gotchas, especially with respect to older hosts. For example, there are many cases where the older component manager-based code paths require strict matching of properties and strings across multiple files.
I create mine from scratch and pattern-match the sample code environments, others copy and alter the existing ones. Do whichever works the best for you.
Good luck.
--Christian
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