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Re: creating au plugin for custom synth??? need some help
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Re: creating au plugin for custom synth??? need some help


  • Subject: Re: creating au plugin for custom synth??? need some help
  • From: Jeremy Friesner <email@hidden>
  • Date: Mon, 13 Apr 2015 15:09:48 -0700


On Mon, 13 Apr 2015 17:55:52 -0400, Steven Brawer <email@hidden> wrote:

[…]

I don't want C++ classes (I'm not using C++), I don't want convenience routines. All these things are just wrappers around C (objective C) functions. I want the relevant functions.

I think you may be out of luck here.  From Apple’s Audio Unit development guide (at https://developer.apple.com/library/mac/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html ):
To go forward in developing your own audio units based on what you learn here, you will need:
  • The ability to develop plug-ins using the C++ programming language, because the audio unit class hierarchy in the Core Audio SDK uses C++.
In particular, my understanding is that Objective C cannot give very strong real-time guarantees, due to dynamic binding issues, and that is why Apple chose to write the AudioUnit API in C++ instead.  AFAIK there is no underlying Objective C API for that reason.

See also:

http://lists.apple.com/archives/coreaudio-api/2010/Oct/msg00163.html
https://mikeash.com/pyblog/why-coreaudio-is-hard.html
http://www.kvraudio.com/forum/viewtopic.php?t=259182

Jeremy
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