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Re: Offline Rendering... still a thing?
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Re: Offline Rendering... still a thing?


  • Subject: Re: Offline Rendering... still a thing?
  • From: Jens Alfke <email@hidden>
  • Date: Wed, 05 Aug 2015 09:50:37 -0700


On Aug 5, 2015, at 9:41 AM, Brian Willoughby <email@hidden> wrote:

The two most common ways to depict audio waveforms are Peak and RMS. I don't think there's any standard for displaying cube root - although I'm sure it looks interesting. I'd recommend against inventing new math for displaying audio waveforms, especially since there are well-established standards.

I think we’re talking about different things. Peak and RMS describe how to reduce a time range of a waveform to a single number. What I was referring to is how to transform that number (i.e. a raw amplitude) into a volume level that’s meaningful to a human, since our ears’ response to sound pressure is highly non-linear.

I did some online searching and the two common approaches seem to be either logarithmic or cube-root. I experimented with both, and the latter seemed to produce a more intuitively-correct display, to me at least. (Disclaimer: I could be mis-remembering the formula; it’s been several years since I looked at my code for it.)

—Jens
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  • Follow-Ups:
    • Re: Offline Rendering... still a thing?
      • From: Brian Willoughby <email@hidden>
References: 
 >Offline Rendering... still a thing? (From: Matthew Pease <email@hidden>)
 >Re: Offline Rendering... still a thing? (From: Brian Willoughby <email@hidden>)
 >Re: Offline Rendering... still a thing? (From: Matthew Pease <email@hidden>)
 >Re: Offline Rendering... still a thing? (From: Jens Alfke <email@hidden>)
 >Re: Offline Rendering... still a thing? (From: Brian Willoughby <email@hidden>)

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