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Very basic concrete questions about a LogicPro instrument plugin
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Very basic concrete questions about a LogicPro instrument plugin


  • Subject: Very basic concrete questions about a LogicPro instrument plugin
  • From: Steven Brawer <email@hidden>
  • Date: Mon, 24 Aug 2015 14:54:37 -0400

I am committed to creating an instrument plugin for LogicPro (way down the road). I have already prototyped a complex synth using AudioQueue (this really works!!!), and I want to generalize it to Core Audio so it will be a LogicPro plugin instrument. To get started with Core Audio, I have two concrete, simple questions:

(1) I would like to create the simplest possible audio unit plugin - one that does nothing at all, has no GUI - that LogicPro will let me validate and plug in to the instrument slot of a channel strip. At least please tell me the essential CoreAudio C++  class(es) I should be using.

(2)Next, I would like to know the simplest program I can write that will let me receive messages from LogicPro as it "plays" a track of a MIDI region of a software instrument (with this plugin as the instrument), and prints the messages (or whatever they are) to a file. No rendering, no sound, no nothing else. Again, if you could point me in the right direction.....

Number (2) presumably sits on some kind of listener. What would that be?

Hopefully, given this beginning, I can take it from there. I understand the concepts of rendering, AU graphs, sound files, etc.  I just need to know where to start - something really really really simple.

Thanks in advance.

Steve Brawer




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