Hi,We have built various AU bundles with multiple components in one binary.You just keep adding, like this:#include <AudioUnit/AudioUnit.r>#include <AudioUnit/AudioUnitCarbonView.r>#define RES_ID 1100#define COMP_SUBTYPE 'SMD2'#define COMP_MANUF 'UHfX'#define COMP_TYPE 'aumu'#define VERSION VERSION_ZEBRA2#define NAME "u-he: Zebra2"#define DESCRIPTION "AudioModulesMD"#define ENTRY_POINT "AudioModulesMDEntry"#include "AUResources.r"#define RES_ID 1150#define COMP_SUBTYPE 'SMD3'#define COMP_MANUF 'UHfX'#define COMP_TYPE 'aumu'#define VERSION VERSION_ZEBRA2#define NAME "u-he: Zebralette"#define DESCRIPTION "AudioModulesMD"#define ENTRY_POINT "AudioModulesMDEntry"#include "AUResources.r"#define RES_ID 1200#define COMP_SUBTYPE 'reV0'#define COMP_MANUF 'UHfX'#define COMP_TYPE 'aumf'#define VERSION VERSION_ZEBRA2#define NAME "u-he: ZRev"#define DESCRIPTION "AudioModulesAU"#define ENTRY_POINT "AudioModulesAUEntry"#include "AUResources.r"#define RES_ID 1209#define COMP_SUBTYPE 'SMY2'#define COMP_MANUF 'UHfX'#define COMP_TYPE 'aumf'#define VERSION VERSION_ZEBRA2#define NAME "u-he: Zebrify"#define DESCRIPTION "AudioModulesAU"#define ENTRY_POINT "AudioModulesAUEntry"#include “AUResources.r"// ____________________________________________________________________________// component resources for Audio Unit Carbon View#define RES_ID 2000#define COMP_TYPE 'auvw'#define COMP_SUBTYPE 'SMD2'#define COMP_MANUF 'UHfX'#define VERSION VERSION_ZEBRA2#define NAME "u-he: Zebra2"#define DESCRIPTION "AudioModulesAUView"#define ENTRY_POINT "AudioModulesAUViewEntry"#include “AUResources.r"Cheers,- UrsOn 16 Jun 2015, at 09:17, Taylor Holliday <email@hidden> wrote:Oh, actually it's the same exact class, so my question is really how to set up a bundle with two AUs in it.Looks like I have to keep using the .r file for compatibility with Ableton Live (possibly others). I tried two .r files (effect and instrument) but that only produced one AU. My .r file looks like:#include <AudioUnit/AudioUnit.r>#include "AudulusAUVersion.h"// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description#define kAudioUnitResID_Audulus 1000#define RES_ID kAudioUnitResID_Audulus#define COMP_TYPE kAudioUnitType_MusicDevice#define COMP_SUBTYPE Audulus_COMP_SUBTYPE#define COMP_MANUF Audulus_COMP_MANF #define VERSION kAudulusAUVersion#define NAME "Audulus: Audulus"#define DESCRIPTION "Audulus"#define ENTRY_POINT "AntimatterAUEntry"#include "AUResources.r"How can I add a second AU to the .r file?thanks!On Mon, Jun 15, 2015 at 11:40 PM, Jens Alfke <email@hidden> wrote:On Jun 15, 2015, at 9:53 PM, Taylor Holliday <email@hidden> wrote:Is there a way I could include both AUs in a single bundle?You’d have to rename that class in one of the bundles. Objective-C doesn’t allow two classes with the same name to be loaded in the same process.Usually the easiest way to do this without having to edit a bunch of source code is to use the preprocessor, e.g. in one of the targets use a prefix header that contains #define AUViewListener AUViewListenerForInstrument—Jens-- W. Taylor HollidayFounderAudulus LLC _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden References: >can multiple audio units be put in a single bundle? (From: Taylor Holliday <email@hidden>) >Re: can multiple audio units be put in a single bundle? (From: Jens Alfke <email@hidden>) >Re: can multiple audio units be put in a single bundle? (From: Taylor Holliday <email@hidden>) Prev by Date: Re: can multiple audio units be put in a single bundle? Next by Date: AU found when host is run from terminal, otherwise isn't Previous by thread: Re: can multiple audio units be put in a single bundle? Next by thread: AU found when host is run from terminal, otherwise isn't Index(es): Date Thread
Oh, actually it's the same exact class, so my question is really how to set up a bundle with two AUs in it.Looks like I have to keep using the .r file for compatibility with Ableton Live (possibly others). I tried two .r files (effect and instrument) but that only produced one AU. My .r file looks like:#include <AudioUnit/AudioUnit.r>#include "AudulusAUVersion.h"// Note that resource IDs must be spaced 2 apart for the 'STR ' name and description#define kAudioUnitResID_Audulus 1000#define RES_ID kAudioUnitResID_Audulus#define COMP_TYPE kAudioUnitType_MusicDevice#define COMP_SUBTYPE Audulus_COMP_SUBTYPE#define COMP_MANUF Audulus_COMP_MANF #define VERSION kAudulusAUVersion#define NAME "Audulus: Audulus"#define DESCRIPTION "Audulus"#define ENTRY_POINT "AntimatterAUEntry"#include "AUResources.r"How can I add a second AU to the .r file?thanks!On Mon, Jun 15, 2015 at 11:40 PM, Jens Alfke <email@hidden> wrote:On Jun 15, 2015, at 9:53 PM, Taylor Holliday <email@hidden> wrote:Is there a way I could include both AUs in a single bundle?You’d have to rename that class in one of the bundles. Objective-C doesn’t allow two classes with the same name to be loaded in the same process.Usually the easiest way to do this without having to edit a bunch of source code is to use the preprocessor, e.g. in one of the targets use a prefix header that contains #define AUViewListener AUViewListenerForInstrument—Jens-- W. Taylor HollidayFounderAudulus LLC
On Jun 15, 2015, at 9:53 PM, Taylor Holliday <email@hidden> wrote:Is there a way I could include both AUs in a single bundle?You’d have to rename that class in one of the bundles. Objective-C doesn’t allow two classes with the same name to be loaded in the same process.Usually the easiest way to do this without having to edit a bunch of source code is to use the preprocessor, e.g. in one of the targets use a prefix header that contains #define AUViewListener AUViewListenerForInstrument—Jens
On Jun 15, 2015, at 9:53 PM, Taylor Holliday <email@hidden> wrote:Is there a way I could include both AUs in a single bundle?
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