another question regarding processing with audio units
another question regarding processing with audio units
- Subject: another question regarding processing with audio units
- From: "Patrick J. Collins" <email@hidden>
- Date: Tue, 10 Mar 2015 01:59:09 -0700 (PDT)
One other question I have is... If I have a buffer of samples, and I
want to apply an audio unit to them (such as the low pass filter I
described in my previous thread), do I still need to set up a render
proc?
I noticed there is an audio unit property
"kAudioUnitProperty_InPlaceProcessing", which seems like what I would
want--- but I am just curious if anyone here has experience with this
and can tell me what flags exactly are necessary to take a buffer of
samples and apply an audio unit directly, so that as in this example,
all the high frequencies would be instantly removed from the buffer...
Patrick J. Collins
http://collinatorstudios.com
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