Re: Fwd: still super duper frustrated about the au graph..
Re: Fwd: still super duper frustrated about the au graph..
- Subject: Re: Fwd: still super duper frustrated about the au graph..
- From: "Patrick J. Collins" <email@hidden>
- Date: Sat, 21 Mar 2015 16:19:28 -0700 (PDT)
Nope.. Just tried giving it stereo, still no breakpoint is hit in my
render callback. :( or really :'(
Patrick J. Collins
http://collinatorstudios.com
On Sat, 21 Mar 2015, Dave O'Neill wrote:
> I think the low pass unit needs stereo floats, you're giving it a mono buffer.
> Maybe that's the problem.
>
> On Sat, Mar 21, 2015 at 3:52 PM, Patrick J. Collins
> <email@hidden> wrote:
> > I don't think that you can call AudioUnitRender on the ioUnit, but
> I don't know
> > that for sure. If you are going to do an offline render just
> leave it out and
> > call AudioUnitRender on the next unit up the chain.
>
> Unfortunately, that's still not working.. I changed it to:
> AudioUnitRender(player.lowPassAU, &flag, &inTimeStamp, 0,
> blockSize, bufferlist);
>
> My callback still isn't getting triggered, and that AudioUnitRender
> call
> is definitely being hit many times...
>
> Patrick J. Collins
> http://collinatorstudios.com
>
>
>
>
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