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Starting Audio Unit programming in Xcode 6
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Starting Audio Unit programming in Xcode 6


  • Subject: Starting Audio Unit programming in Xcode 6
  • From: Farhan Mannan <email@hidden>
  • Date: Sat, 23 May 2015 00:38:46 +0100

I have used the current audio unit tutorial (1) with a bit of tinkering to create an Xcode project (2) that successfully builds a component but I can’t get it to validate. AUVal gives me error -10878. (3)

I started in Xcode from the 'OS X > System Plug-in > Generic C++ plugin’ template and copied all the methods in the tutorial for making the sample audio unit (TremoloUnit) as well as a couple of methods that were in the downloadable sample audio unit that seemed necessary to get it to build - essentially trying to mimic the mythical audio unit template that the guide refers to, but which is no longer available in Xcode and has been unavailable for some time.

I think I have ended up implementing a version of every method in the sample audio unit so I’m now stuck as to why it doesn’t validate. I understand that the DSP code may be totally useless (it’s only meant to be a gain plugin) but the thing won’t even open.

Any suggestions?

Even if this project isn’t salvageable in its current form, is there another way I can go about starting to write audio units?

(1) https://developer.apple.com/library/mac/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html#//apple_ref/doc/uid/TP40003278-CH12-SW1

(2) https://github.com/farhanmannan/hardgainer

(3) https://gist.github.com/farhanmannan/d5a83910d0b2f18840c1
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