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Re: AudioUnits and Retina
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Re: AudioUnits and Retina


  • Subject: Re: AudioUnits and Retina
  • From: Christian Floisand <email@hidden>
  • Date: Sun, 15 Nov 2015 08:20:07 -0700

There is actually, but available on OS X 10.7+. 
Set wantsBestResolutionOpenGLSurface to YES. According to Apple, this is the way to opt in to 
retina resolution for OpenGL views. 

Cheers, 
Christian


On Nov 15, 2015, at 4:41 AM, Vojtěch Meluzín <email@hidden> wrote:

Thanks but that would be a problem - we are using OpenGL based system based on textures, vectorial graphics etc., pretty complex thing. There's no reasonable API to say "this NSView supports high DPI? + what is current DPI?".

Vojtech

2015-11-14 4:22 GMT+01:00 Paul Davis <email@hidden>:
The basic technique is to stop using pre-rendered images in the GUI for the audiounit. Any pre-rendered image has a predefined resolution, which is either too high for non-retina display or too low for retina.

On Fri, Nov 13, 2015 at 6:01 PM, Vojtěch Meluzín <email@hidden> wrote:
Hi,

is there a way to make AudioUnits look good on retina displays? I mean if the host is not "NSHighResolutionCapable", then it is resized, right? But then there is no way to specify that for the plugins themselves. I would assume that logical solution would be to have a flag in each NSView, but that's probably not the case, or is it? Is there another way?

Cheers!
Vojtech


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References: 
 >AudioUnits and Retina (From: Vojtěch Meluzín <email@hidden>)
 >Re: AudioUnits and Retina (From: Paul Davis <email@hidden>)
 >Re: AudioUnits and Retina (From: Vojtěch Meluzín <email@hidden>)

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