On Nov 15, 2015, at 4:41 AM, Vojtěch Meluzín <email@hidden> wrote:Thanks but that would be a problem - we are using OpenGL based system based on textures, vectorial graphics etc., pretty complex thing. There's no reasonable API to say "this NSView supports high DPI? + what is current DPI?".Vojtech 2015-11-14 4:22 GMT+01:00 Paul Davis <email@hidden>:The basic technique is to stop using pre-rendered images in the GUI for the audiounit. Any pre-rendered image has a predefined resolution, which is either too high for non-retina display or too low for retina.On Fri, Nov 13, 2015 at 6:01 PM, Vojtěch Meluzín <email@hidden> wrote:Hi,is there a way to make AudioUnits look good on retina displays? I mean if the host is not "NSHighResolutionCapable", then it is resized, right? But then there is no way to specify that for the plugins themselves. I would assume that logical solution would be to have a flag in each NSView, but that's probably not the case, or is it? Is there another way?Cheers!Vojtech _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden References: >AudioUnits and Retina (From: Vojtěch Meluzín <email@hidden>) >Re: AudioUnits and Retina (From: Paul Davis <email@hidden>) >Re: AudioUnits and Retina (From: Vojtěch Meluzín <email@hidden>) Prev by Date: Re: AudioUnits and Retina Next by Date: Is there a way to request that the system always gives the frame size without resorting to enabling input? Previous by thread: Re: AudioUnits and Retina Next by thread: Is there a way to request that the system always gives the frame size without resorting to enabling input? Index(es): Date Thread
The basic technique is to stop using pre-rendered images in the GUI for the audiounit. Any pre-rendered image has a predefined resolution, which is either too high for non-retina display or too low for retina.On Fri, Nov 13, 2015 at 6:01 PM, Vojtěch Meluzín <email@hidden> wrote:Hi,is there a way to make AudioUnits look good on retina displays? I mean if the host is not "NSHighResolutionCapable", then it is resized, right? But then there is no way to specify that for the plugins themselves. I would assume that logical solution would be to have a flag in each NSView, but that's probably not the case, or is it? Is there another way?Cheers!Vojtech _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
Hi,is there a way to make AudioUnits look good on retina displays? I mean if the host is not "NSHighResolutionCapable", then it is resized, right? But then there is no way to specify that for the plugins themselves. I would assume that logical solution would be to have a flag in each NSView, but that's probably not the case, or is it? Is there another way?Cheers!Vojtech _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden