Re: base class for logic pro plug in
Re: base class for logic pro plug in
- Subject: Re: base class for logic pro plug in
- From: Steven Brawer <email@hidden>
- Date: Sat, 19 Sep 2015 17:50:00 -0400
Brian
Thank you so much. This is really a big help. I am planning a plug-in synth to generate audio, so I will start with MusicDeviceBase and plow on from there.
If a class name includes the word “Effect”, would it be for an effect plug-in and not a synth plug-in? (That is, such a class expects a stream input at the very least.)
Steve
On Sep 19, 2015, at 5:33 PM, Brian Willoughby <email@hidden> wrote:
Ultimately, it's AUBase.
However, you're most likely to use something like AUEffectBase, AUInlineEffectBase, MusicDeviceBase, or AUMIDIEffectBase (which incorporates AUMIDIBase).
It's very difficult to work directly with AUBase unless you understand how to provide everything required. The subclasses are there to provide the general stuff for nearly all possibilities.
If you have a synthesis plug-in, i.e. one that generates audio, then start with MusicDeviceBase. If you have a standard effect, AUEffectBase is the most common - one stream in, one stream out, any number of channels. There are a few effects where AUInlineEffectBase makes sense, but it may not always be easy to know when to choose it over AUEffectBase. AUMIDIEffectBase combines AUEffectBase and AUMIDIBase, but I don't believe that there are any base classes which combine MusicDeviceBase and AUEffectBase, but I can't recall if there are actually any valid scenarios where that would be needed.
Brian Willoughby
Sound Consulting
On Sep 19, 2015, at 1:29 PM, Steven Brawer <email@hidden> wrote:
> What is the Core-Audio base class for creating a logic pro plug-in?
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden