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C AudioUnit
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C AudioUnit


  • Subject: C AudioUnit
  • From: Charles Constant <email@hidden>
  • Date: Sun, 31 Jan 2016 13:08:32 -0800

Does anyone know of any sample code for an AudioUnit written in plain C (as opposed to C++, or Obj-C)? ...assuming that is even possible.

The most relevant references I've found, so far, for what I need to do are Apple's "AUBase.cpp" and "ReverseOfflineUnitVersion.cpp" examples. I have very little C++ experience, and have no idea how I could implement this in C.

I realize C++ is "the" choice writing AudioUnits. However (a) the AudioUnit I need to write is very simple (not much more than an offline mixer) (b) I can reuse some code from my existing C render procs (c) C++ would add extra time for me to get up to speed with a mixed C++/Swift project. My guess is that plain C would work better in my current project, if there's some sample code of a pure C AudioUnit.

Thanks
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