AudioUnitRender results in kAudioUnitErr_TooManyFramesToProcess
AudioUnitRender results in kAudioUnitErr_TooManyFramesToProcess
- Subject: AudioUnitRender results in kAudioUnitErr_TooManyFramesToProcess
- From: "Mazzaroth M." <email@hidden>
- Date: Sat, 02 Jul 2016 16:37:02 -0400
I'm trying to covert some Objective-C offline render code from iOS 8 to macOS 10.11. However I'm getting a kAudioUnitErr_TooManyFramesToProcess(-10874) error when I call AudioUnitRender()
The error does not occur on iOS.
The (broken) code is available here.
Any ideas?
Michael
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