Audio Unit Extension using an audio graph
Audio Unit Extension using an audio graph
- Subject: Audio Unit Extension using an audio graph
- From: Claudio Romandini <email@hidden>
- Date: Thu, 16 Jun 2016 14:52:44 -0300
Hi!
I'd like to develop an Audio Unit Extension of type Effect. Internally, I'd like to use other audio units connected in a graph to process the signal. Is that possible to accomplish using AVAudioEngine with AVAudioNodes? Or using AUGraph with AudioUnits? I have to figure out how to push and pull the buffers from my AUInternalRenderBlock into this graph...but I wonder if what I'm thinking is even possible?
Any comment pointing me to the right direction would be much appreciated.
Thanks!
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