Re: kAudioUnitType_Mixer limit?
Re: kAudioUnitType_Mixer limit?
- Subject: Re: kAudioUnitType_Mixer limit?
- From: "Dave O'Neill" <email@hidden>
- Date: Mon, 07 Mar 2016 12:43:04 -0800
For
kAudioUnitSubType_MultiChannelMixer you have to set the channel count before using any more than eight. I've used 100 for a test and it was smooth sailing.
UInt32 channelCount = 16;
AudioUnitSetProperty(mixerUnit , kAudioUnitProperty_ElementCount, kAudioUnitScope_Input, 0, &channelCount, sizeof(channelCount));
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