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Re: AudioUnit configuration (discrete channels vs. linked channels)
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Re: AudioUnit configuration (discrete channels vs. linked channels)


  • Subject: Re: AudioUnit configuration (discrete channels vs. linked channels)
  • From: Charles Constant <email@hidden>
  • Date: Mon, 14 Mar 2016 22:27:58 -0700

For future readers, I went ahead an implemented this by spawning adding a duplicate of the same Filter AU for every input channel.

So now I have

5 buffers -> 5 one channel FX units -> Matrix Mixer -> 2 channel output

So now I have only one AU View showing for the first instance, and to make the settings match the others, I'm using: AUListenerCreateWithDispatchQueue / AUListenerAddParameter. It's probably adding a lot of processing ( several FX nodes, plus my callback to sync their settings ) but it seems to work.

I'd still be interesting in knowing if there's a more straightforward way, but having studied up a bit more, I doubt it.

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 >AudioUnit configuration (discrete channels vs. linked channels) (From: Charles Constant <email@hidden>)

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