Re: AudioUnit configuration (discrete channels vs. linked channels)
Re: AudioUnit configuration (discrete channels vs. linked channels)
- Subject: Re: AudioUnit configuration (discrete channels vs. linked channels)
- From: Charles Constant <email@hidden>
- Date: Mon, 14 Mar 2016 22:27:58 -0700
For future readers, I went ahead an implemented this by spawning adding a duplicate of the same Filter AU for every input channel.
So now I have
5 buffers -> 5 one channel FX units -> Matrix Mixer -> 2 channel output
So now I have only one AU View showing for the first instance, and to make the settings match the others, I'm using:Â AUListenerCreateWithDispatchQueue / AUListenerAddParameter. It's probably adding a lot of processing ( several FX nodes, plus my callback to sync their settings ) but it seems to work.
I'd still be interesting in knowing if there's a more straightforward way, but having studied up a bit more, I doubt it.
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