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Re: Loading samples using AudioFileReadBytes
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Re: Loading samples using AudioFileReadBytes


  • Subject: Re: Loading samples using AudioFileReadBytes
  • From: Vojtěch Meluzín <email@hidden>
  • Date: Mon, 30 May 2016 15:43:29 +0200

Thank you Dave, that indeed seems working fine!

Cheers!
Vojtech


2016-05-27 17:03 GMT+02:00 <email@hidden>:
Hi Vojtek,

The Extended Audio File Services wraps Audio File Services and Audio Converter Services.  It abstracts conversions to/from lpcm and even has a built in async write function.  It's much easier than using Audio File Services directly.

https://developer.apple.com/library/mac/documentation/MusicAudio/Reference/ExtendedAudioFileServicesReference/

Dave

> On May 27, 2016, at 3:48 AM, Vojtěch Meluzín <email@hidden> wrote:
>
> Hi folks,
>
> I'd like to load files such as AAC, M4A and apple loseless somehow and retrieve actual audio samples on OSX. The easiest to use seems using "Audio File Services", hence AudioFileReadBytes. But from the rather horrible documentation it is absolutely unclear what it actually does - does it actually retrieve the audio samples? Or does it just read the file contents? (which would be pretty useless imho, but still...) Which formats does it support?
>
> Or is there some better solution?
>
> Cheers!
> Vojtech
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References: 
 >Loading samples using AudioFileReadBytes (From: Vojtěch Meluzín <email@hidden>)
 >Re: Loading samples using AudioFileReadBytes (From: email@hidden)

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