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Re: AudioUnitGetProperty with Swift 3
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Re: AudioUnitGetProperty with Swift 3


  • Subject: Re: AudioUnitGetProperty with Swift 3
  • From: Benjamin Federer <email@hidden>
  • Date: Thu, 03 Nov 2016 10:58:27 +0100

That’s what I am currently doing, although AudioUnitGetPropertyInfo reports the *maximum* property size. That is fine in order to stay save, of course. For arrays, as in my case, I am fishing out the relevant data using ioDataSize of the AudioUnitGetProperty call afterwards.

> You should be able to use AudioUnitGetPropertyInfo instead of AudioUnitGetProperty with a null pointer when wanting to fetch a property's size.


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