Re: AudioUnitGetProperty with Swift 3
Re: AudioUnitGetProperty with Swift 3
- Subject: Re: AudioUnitGetProperty with Swift 3
- From: Benjamin Federer <email@hidden>
- Date: Thu, 03 Nov 2016 10:58:27 +0100
That’s what I am currently doing, although AudioUnitGetPropertyInfo reports the *maximum* property size. That is fine in order to stay save, of course. For arrays, as in my case, I am fishing out the relevant data using ioDataSize of the AudioUnitGetProperty call afterwards.
> You should be able to use AudioUnitGetPropertyInfo instead of AudioUnitGetProperty with a null pointer when wanting to fetch a property's size.
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