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Re: : Manually initializing an AUv3 Extension?
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Re: : Manually initializing an AUv3 Extension?


  • Subject: Re: : Manually initializing an AUv3 Extension?
  • From: Edward Agabeg <email@hidden>
  • Date: Fri, 11 Nov 2016 03:19:07 -0500

email@hidden on November 10, 2016 at 12:00 PM -0800 wrote:
My host needs to call an AUv3 Extension's AURenderBlock without using an AUGraph or AVAudioEngine.

Instantiating the AU and getting its viewController works fine; but when I call the AURenderBlock I get kAudioUnitErr_Uninitialized. I guess I need to manually initialise the AU.

How do I do this?

[AVAudioUnit instantiateWithComponentDescription:AVUnit.audioComponentDescription options:options completionHandler:^(AVAudioUnit* avAudioUnit, NSError* error) {
    
        AU = avAudioUnit.AUAudioUnit;
        //AudioUnitInitialize( avAudioUnit.audioUnit ); <-- this does not work
        
        // open the GUI for the plugin, this works without an issue
        [AU requestViewControllerWithCompletionHandler:^(AUViewControllerBase* AUviewController) {
            pluginViewController = AUviewController;
        }];

        audioUnitRenderBlock = AU.renderBlock;     

}];

If you're not using the engine you don't really even need to use AVAudioUnit. Use AUAudioUnit, call the factory + instantiateWithComponentDescription: options: completionHandler: then call allocateRenderResourcesAndReturnError: to initialize the AUv3.


regards,
edward
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