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Speech Synthesis Audio Unit Callback
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Speech Synthesis Audio Unit Callback


  • Subject: Speech Synthesis Audio Unit Callback
  • From: Christopher Baine <email@hidden>
  • Date: Wed, 26 Oct 2016 09:02:20 -0400

Hi, 
I am attempting to use the Speech Synthesis Audio Unit for a project I am working on, and I am having an issue with the callbacks. I am using Swift 2.2. I am trying to get the per word callback to work, which the function does get called, but it runs too quickly through the callback and doesn't follow the words from the speech. I have tried all the callbacks available and they all do the same thing. When I establish a new channel, without the AU this callback works just fine, but I cannot set that new channel to the AU since it is only a {get}. Here is an example of how I have set it up: 

I get my channel from the Audio Unit

checkError(AudioUnitGetProperty(speechAU, kAudioUnitProperty_SpeechChannel, kAudioUnitScope_Global, 0, &channel, &propSize), "Getting CH",nil)


Set up a type alias for the function

typealias speechWordCallBackType = @convention(c) (SpeechChannel, SRefCon,CFString, CFRange) -> Void

Set the Speech property of the kSpeechWordCFCallback to the global function

err(SetSpeechProperty(channel, kSpeechWordCFCallBack, unsafeBitCast(speechWordDoneCallBack as speechWordCallBackType, Int.self)))



func speechWordDoneCallBack(_: SpeechChannel, _: SRefCon, a:CFString,b: CFRange)    {Swift.print("Per Word Callback")} // Doesnt work! Calls all the words faster than it is speaking them


When I set up a new speech channel without using an audio unit, this same callback works fine. NewSpeechChannel(&voice, &channel)

Thanks!
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