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Re: Accessing audio files from AUv3 sandbox.
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Re: Accessing audio files from AUv3 sandbox.


  • Subject: Re: Accessing audio files from AUv3 sandbox.
  • From: Sven Thoennissen <email@hidden>
  • Date: Thu, 08 Feb 2018 16:44:50 +0100

Hello,

I solved this problem by bundling sound files (in my case SoundFonts) in Xcode
with the Audio Unit App Extension target. This way both the app and the AU
extension can access these soundfiles.
In your case I believe you want to play sound files imported at runtime with
your AU app extension. Have you tried to move these files to the AU app
extension bundle, say, its Documents folder?

HTH,
Sven

> Am 08.02.2018 um 16:21 schrieb Vieira Damiani, Luis F <email@hidden>:
>
> All the above seem to be meant for macOS only, and apparently the temporary
> exceptions are gone with Sierra. So is there any hope for an iOS AUv3 to
> access files from its own sandbox? I am not even asking for the ubiquity
> container, or network access, which would be great, but how is this such a
> tremendous threat that one cannot load a simple audio file the user specifies
> into an application whose sole purpose is to make music?
>
> Any help would be greatly appreciated!
>

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References: 
 >Accessing audio files from AUv3 sandbox. (From: "Vieira Damiani, Luis F" <email@hidden>)

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