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Re: AVAudioEngine Aggregate Device Crash
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Re: AVAudioEngine Aggregate Device Crash


  • Subject: Re: AVAudioEngine Aggregate Device Crash
  • From: Tamas Nagy <email@hidden>
  • Date: Fri, 09 Feb 2018 20:58:27 +0100

This is a known issue - at least DTS confirmed this is an AVFoundation bug - ,
exists from 10.10 Yosemite if I can recall. Please report it at
bugreporter.apple.com <http://bugreporter.apple.com/>. I’ve reported it around
6 months ago, but nothing really happened since then. The more bug reports to
more chance this will be fixed in 10.14.

Thanks!


> On 2018. Feb 9., at 20:53, Christopher Baine <email@hidden>
> wrote:
>
> Hello all,
>
> I am having an issue with AVAudioEngine starting with an Aggregate Device as
> the default output device. Below is my sample code, which works fine with any
> other output card selected. When I select an aggregate as my default device
> in the System Preferences, it crashes on the engine.connect() call. I am on
> 10.13.1, and am having the same issue on 10.12.6
>
>
> import Cocoa
> import AVFoundation
>
> class ViewController: NSViewController {
>
>     let engine = AVAudioEngine()
>     let player = AVAudioPlayerNode()
>
>     override func viewDidLoad() {
>         super.viewDidLoad()
>
>         addPlayer()
>         startEngine()
>     }
>
>
>     func addPlayer() {
>         engine.attach(player)
>         engine.connect(player, to: engine.outputNode, format: nil)
>     }
>
>
>     func startEngine() {
>         do {
>             try engine.start()
>         }
>         catch {
>             print("ERROR", error)
>         }
>     }
>
>
> Here is the log:
>
> 2018-02-09 13:53:53.014046-0500 TEST_AVEngineAggregate[18127:655111] [DDAgg]
> DefaultDeviceAggregate.cpp:58:GetPreferredStereoChannels: Error getting
> preferred stereo channels from device 206: 'who?'
> 2018-02-09 13:53:53.014208-0500 TEST_AVEngineAggregate[18127:655111] [DDAgg]
> DefaultDeviceAggregate.cpp:108:GetPreferredChannelLayout: Error getting
> preferred channel layout from device 206: 'who?'
> 2018-02-09 13:53:53.015634-0500 TEST_AVEngineAggregate[18127:655111] [avae]
> AVAEInternal.h:69:_AVAE_Check: required condition is false:
> [AUInterface.mm:678:EnableIO: (isInput ? auv3().canPerformInput :
> auv3().canPerformOutput)]
> 2018-02-09 13:53:53.017059-0500 TEST_AVEngineAggregate[18127:655111]
> [General] An uncaught exception was raised
> 2018-02-09 13:53:53.017075-0500 TEST_AVEngineAggregate[18127:655111]
> [General] required condition is false: isInput ? auv3().canPerformInput :
> auv3().canPerformOutput
> ...
>
> I have tried checking to see if the preferedChannelLayout, or the
> preferredStereoChannels is an issue, via:
>
>     func getOutputCardPrefferedChannels(id: AudioObjectID) {
>         var propAddress = AudioObjectPropertyAddress(mSelector:
> kAudioDevicePropertyPreferredChannelsForStereo, mScope:
> kAudioObjectPropertyScopeOutput, mElement: kAudioObjectPropertyElementMaster)
>         var prop: Array<UInt32> = Array(repeating: 0, count: 2)
>         var propertySize: UInt32 = UInt32(MemoryLayout.size(ofValue: prop))
>         let err = AudioObjectGetPropertyData(id, &propAddress, 0, nil,
> &propertySize, &prop)
>         print(err, prop)
>
>     }
>
>
>     func getOutputCardPrefferedChannelLayout(id: AudioObjectID) {
>         var propAddress = AudioObjectPropertyAddress(mSelector:
> kAudioDevicePropertyPreferredChannelLayout, mScope:
> kAudioObjectPropertyScopeOutput, mElement: kAudioObjectPropertyElementMaster)
>         var prop: AudioChannelLayout = AudioChannelLayout()
>         var propertySize: UInt32 = UInt32(MemoryLayout.size(ofValue: prop))
>         let err = AudioObjectGetPropertyData(id, &propAddress, 0, nil,
> &propertySize, &prop)
>         print(err, prop)
>     }
>
>
>
> Which prints:
> ***** AGGREGATE ********
>
> Aggregate Device
> 0 [1, 2]
> 0 AudioChannelLayout(mChannelLayoutTag: 0, mChannelBitmap:
> __C.AudioChannelBitmap(rawValue: 0), mNumberChannelDescriptions: 4,
> mChannelDescriptions: __C.AudioChannelDescription(mChannelLabel: 4294967295,
> mChannelFlags: __C.AudioChannelFlags(rawValue: 0), mCoordinates: (0.0, 0.0,
> 0.0)))
>
>
> ****** BUILT IN OUTPUT ********
>
> Built-in Output
> 0 [1, 2]
> 0 AudioChannelLayout(mChannelLayoutTag: 0, mChannelBitmap:
> __C.AudioChannelBitmap(rawValue: 0), mNumberChannelDescriptions: 2,
> mChannelDescriptions: __C.AudioChannelDescription(mChannelLabel: 4294967295,
> mChannelFlags: __C.AudioChannelFlags(rawValue: 0), mCoordinates: (0.0, 0.0,
> 0.0)))
>
>
> These don't throw any errors.
>
> The aggregate consists of the Built In Output, and SoundFlower 2ch. (So 4ch
> output total) I have also tried making an aggregate with only the built-in
> output as well as aggregates with other output cards, but it also crashes.
>
> Any help or thoughts on where to begin troubleshooting this would be greatly
> appreciated!
> Thanks,
> Chris
>
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  • Follow-Ups:
    • Re: AVAudioEngine Aggregate Device Crash
      • From: Christopher Baine <email@hidden>
References: 
 >AVAudioEngine Aggregate Device Crash (From: Christopher Baine <email@hidden>)

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