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Re: Any system calls OK to use in audio thread?
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Re: Any system calls OK to use in audio thread?


  • Subject: Re: Any system calls OK to use in audio thread?
  • From: Daniel Vollmer <email@hidden>
  • Date: Tue, 27 Feb 2018 09:00:12 +0100

Hi,

> On 27. Feb 2018, at 03:11, Brian Willoughby <email@hidden> wrote:
>
> I do know that std::array will cause glitches. One of the students taking my
> CoreAudio & AudioUnit course suffered from audio glitches until replacing
> std::array with a pre-allocated Standard C array.

I don’t see how this can be, std::array stores its data inside the object and
performs no heap allocations of its own. The only problem areas I can think are
either that the contained type did something funny, or that arrays were
accidentally copied too much instead of being passed by reference.

        Daniel.

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References: 
 >Any system calls OK to use in audio thread? (From: Matt Ingalls <email@hidden>)
 >Re: Any system calls OK to use in audio thread? (From: Brian Willoughby <email@hidden>)

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