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More than 2 channels in a stream (user-space audio driver)
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More than 2 channels in a stream (user-space audio driver)


  • Subject: More than 2 channels in a stream (user-space audio driver)
  • From: email@hidden
  • Date: Mon, 18 Jun 2018 14:54:52 +0100

Hi all,

I’m trying to make a user space audio driver with more than 2 channels of input
and output (without increasing the number of streams). However whenever I try
to do this I find I get passed a NULL ioMainBuffer in doIOOperation.

To try to increase the channel count of both the input and output of the
NullAudio example here’s what I did…

        1. Set mChannelsPerFrame to 3 for the AudioStreamBasicDesciption
returned by the kAudioStreamPropertyVirtualFormat and
kAudioStreamPropertyPhysicalFormat properties.
        2. Set mChannelsPerFrame to 3 for the AudioStreamRangedDesciption
returned by the kAudioStreamPropertyAvailableVirtualFormats and
kAudioStreamPropertyAvailablePhysicalFormats properties.
        3. Updated the test for mChannelsPerFrame to only fail if it != 3 for
the kAudioStreamPropertyVirtualFormat and kAudioStreamPropertyPhysicalFormat
properties.

The above alone is enough to cause a crash in NullAudio as ioMainBuffer  will
be NULL and will therefore crash when trying to doing the memset (the amount of
memory zero’d would also have to be increased but I didn’t get that far). In
addition to this however I also…

        1. Multiplied sizeof(AudioChannelDescription) by 3 when getting the
size of the kAudioDevicePropertyPrefferedChannelLayout property.
        2. Set mNumberChannelDescriptions to 3 for the
kAudioDevicePropertyPrefferedChannelLayout property.
        3. Increased the number of AudioChannelDescription objects added to
mChannelDescriptions to 3 for the kAudioDevicePropertyPrefferedChannelLayout
property.

Is there anything else I should / shouldn't do?

Many thanks.

Anthony Nicholls
email@hidden




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