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Re: Adding support for new formats to AVAudioEngine on macOS
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Re: Adding support for new formats to AVAudioEngine on macOS


  • Subject: Re: Adding support for new formats to AVAudioEngine on macOS
  • From: "Stephen F. Booth via Coreaudio-api" <email@hidden>
  • Date: Tue, 14 Apr 2020 23:18:44 -0500

Doug, thanks for the reply.

Is the sample code I linked to in my original message the
approved/supported way to add AudioCodecs and AudiFiles?

Stephen

On Tue, Apr 14, 2020 at 12:26 PM Doug Wyatt <email@hidden> wrote:

> The API food chain is AVAudioFile -> ExtendedAudioFile ->
> AudioFile+AudioConverter -> AudioCodec.
>
> So yes, an AudioCodec would be most generally useful and extensible.
>
>
> > On Apr 8, 2020, at 12:07 , Stephen F. Booth via Coreaudio-api <
> email@hidden> wrote:
> >
> > I'm interested in adding support for additional formats (WavPack,
> Musepack, True Audio, etc.) to macOS. My goal is to play these formats
> using AVAudioEngine.
> >
> > Ideally I'd be able to subclass AVAudioFile and things would just work
> with AVAudioEngine but thus far I haven't been successful. I'm not sure if
> AVAudioFile is designed to support additional formats through subclassing.
> >
> > Years ago Apple released Core Audio utility classes (ACCodec,
> AudioFileObject, and friends, still available at
> https://developer.apple.com/library/archive/samplecode/CoreAudioUtilityClasses/Introduction/Intro.html#//apple_ref/doc/uid/DTS40012328)
> and using those it was possible to create new codecs/AudioFile components
> for the system. Apple even released ACFLACCodec as an example. These are no
> longer updated and I don't know if third-party audio components are
> supported on recent versions of macOS.
> >
> > Under the hood as best I can tell AVAudioEngine wraps AUGraph and
> AVAudioPlayerNode wraps AUAudioFilePlayer, so I have a hunch that if one
> could add a codec it would work across macOS including throughout
> AVAudioEngine.
> >
> > Is there a way to add additional formats?
> >
> > I've considered the following options but I don't know which are
> realistic:
> > 1. Subclass AVAudioFile
> > 2. Create audio codecs/AudioFile components
> > 3. Wrap the decoder in AVAudioSourceNode
> >
> > Of the options, (1) would probably be the easiest to implement if it's
> supported, (2) would provide the decoders across the system and avoid
> reinventing the wheel, and (3) would probably work but is less desirable.
> >
> > Thanks,
> > Stephen
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References: 
 >Adding support for new formats to AVAudioEngine on macOS (From: "Stephen F. Booth via Coreaudio-api" <email@hidden>)
 >Re: Adding support for new formats to AVAudioEngine on macOS (From: Doug Wyatt via Coreaudio-api <email@hidden>)

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